Stage One / Surface

Big Bass Splash: the descent, mapped stage by stage

The canyon sits above the waterline, but the fisherman's real work happens beneath it. This page tracks the slot from the surface reels down through scatter triggers, wild collection and the buy-in route, ending at the 5000x bet ceiling.

Play Online
  • Stages built directly from Reel Kingdom's own rules screens.
  • RTP and win cap stated exactly: 96.71% and 5000x total bet.
  • Demo loads in a panel on this page, no download required.
Big Bass Splash artwork showing the fisherman and bass mascot logo above turquoise splash water beneath a desert canyon
Surface art: fisherman wild and bass scatter above the waterline

The Full Descent

Seven stages, from the canyon reels down to the abyssal win cap. Each one covers a mechanic exactly as Reel Kingdom documents it, with the numbers that actually govern play.

Stage 1 — Surface

The Base Game Grid

Five reels, three rows, set beneath a turquoise canyon waterline. Symbols pay left to right on adjacent reels starting from the leftmost reel — the rule that governs every base-game win before any feature gets involved.

Stage 2 — Shallows

Scatter Trigger

The bass fish SCATTER appears on all reels. Land three and the FREE SPINS feature opens with 10 spins; four lands 15; five lands 20. Land only two scatters and the base game gives a second chance, sometimes shifting a reel down in a respin or pulling a scatter in with a hook.

Stage 3 — Descending

Free Spins Open the Wild

Only during FREE SPINS does the fisherman WILD appear, landing on every reel and substituting for anything except the SCATTER. Every wild that lands also collects all the money symbol values showing on the screen at that moment.

Stage 4 — Mid-water

The Collection Ladder

  • Level 1 — 1x multiplier, 0 to 3 wilds collected
  • Level 2 — 2x multiplier, 4 to 7 wilds collected
  • Level 3 — 3x multiplier, 8 to 11 wilds collected
  • Level 4 — 10x multiplier, 12 or more wilds, no further retrigger

Every fourth wild collected retriggers the feature and adds 10 more free spins, stepping the level up each time until level 4 caps it.

Stage 5 — Currents

Modifiers That Shift the Round

  • More Fish — extra money symbols on the reel strips
  • More Fisherman — extra WILD symbols on the reels
  • More Dynamite, Hooks and Bazookas — raised odds of special spin features
  • Start From Level 2 — the round opens at the level 2 multiplier
  • +2 Spins — two extra spins from the start and two more per retrigger

Between zero and five of these are set randomly before the round begins.

Stage 6 — Deep Channel

The Buy-In Route

Rather than fishing for scatters, the FREE SPINS round can be bought for 100x the current total bet. The triggering spin can still land 3, 4 or 5 SCATTER symbols at random, so a buy-in does not fix the spin count.

Stage 7 — Abyss

The 5000x Ceiling

The maximum win on Big Bass Splash is capped at 5000x the total bet. The moment a FREE SPINS round reaches it, the round ends immediately, the win is paid, and any spins left are forfeited. It is the deepest point the descent can reach.

Begin your own descent

Play Online